Friday, October 23, 2015

Heavy Gear er Crisis Suits

Everyone loves giant robots.

That said... the basic crisis suit model needs some serious work.
Firstly it is missing two main points of articulation.

1. A waist.
Having a waist allows the suit to twist. This increases the posability a hundredfold.

This takes quite a bit of cutting as the upper and lower halfs of the main torso pieces were not intended to be cut through.


The two halves are rejoined by a thin plastic circle. Allowing the wait to turn.

(This suit was from my bits box and was missing feet. I had to make some new ones out of plastic tubes.)

2. Wrists.
Crisis battlesuits don't really have hands. This is a not a problem if you intend to build them as is in the box.
I am compelled to convert everything so there is no way I could leave this be.


Googling around I found that Grey Knight terminator hands are perfect for Crisis suits. Luckily I had a few lying around. I'll have to find a Grey Knight player at my FLGS who has some spares.

Note: reposing the arm at the elbow is easy enough. Just a little cut.


I had to rebuild the arm joins too. Due to breakage rather than as part of the conversion.


I also added a few extra little bits like the knee-guards (to cover damage to one of the knees) and the torso vents.


The little scanner is from a Skitarii Ironstrider or something. I wanted some kind of hand scanner...

...ended up looking like the dragon radar.

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